Units – Barring some unique examples, cities are where you’d recruit most of your units.Attached outposts/territories – Later, once you’ve expanded to add more territories into the fold (i.e., via outposts), extra influence or yields from those lands will be added to the parent city.Resource nodes – Similar to outposts, cities can construct extractors to exploit luxury and strategic resource nodes.Main plaza – The main plaza of your city generates influence per turn. ![]() ![]() Cities have the following notable mechanics:
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